/*
 * MapStateObserver.h
 *
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses 
 */

#ifndef MAPSTATEOBSERVER_H_
#define MAPSTATEOBSERVER_H_

#include "GameEventObserver.h"
#include "Partida.h"

// Observer que procesa el evento OBJECT_ENTERED_MAP

class MapStateObserver: public GameEventObserver {
private:
    Partida& game_room;

public:
    MapStateObserver(Partida& game_room);
    // Si se recibe un evento OBJECT_ENTERED_MAP envía a los jugadores
    // conectados a la partida un mensaje NEW con las características del
    // objeto insertado. Loguea por stdout el evento
    void update(Event event, void* entity, void* other = 0);
};

#endif /* MAPSTATEOBSERVER_H_ */
